Let's try to setup for a Landclass for the Plaridel Area - Part 2

 

Step 2. Set up Ground 2K4

2.1 Open Ground 2K4 and import the bitmap.

 

2.2 Click on the NW/SE coordinates in the map.

 

This dialog box will open. he steps here are:

 

2.2.1 Click the NW Point button.

 

2.2.2 Click on the end of the runway, the point where the  red cross-hair is on the pic above. The cross hair will be fixed on that point.

 

2.2.3 Enter the lat and Lon coordinates on the appropriate boxes. Note that you have to follow the DD:MM:SS.ssss format to avoid errors.

 

2.2.4 Do the same for the SW point.

 

2.2.5 Click OK. The dialog box will close.

 

2.3 Complete the rest of the setup window in Step 1 above. When you click OK the window closes and the reference BMP that we have been compiling will display.

 

This is an abbreviated reference bmp for Plaridel (without the adjacent screen captures).

 

2.4 Make a screen capture of this and paste into your image editor.

 

A few notes about this screen:

Notice the numbers on the rightmost part of the status bar at the bottom of the window. This is exactly the texture names you are interested in (103202020331223xx.bmp in the screen above).

 

This will change as you move your mouse over the bitmaps on the screen. The change occurs each time you cross either a vertical or a horizontal dashed line.

 

This means that an area (a rectangle in this case) bounded by the vertical and horizontal lines is actually the terrain  texture for that area in the scenery. This is the texture that you want to customize.

 

When saving your custom textures change the xx's in 103202020331233xx.bmp, for example, to su, as in 103202020331233su.bmp.

 

If you need nightlighting this becomes LM as in 103202020331233LM.bmp.

 

You must choose the Landclass type no. 252 Custom Texture with all Seasons for NightLighting to show.

 

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